If I were presenting the principles of Alexander Technique to kids, I would start with basic thinking skills of revealing assumptions. I would teach what is an assumption as being a habit of a ground rule in games. I’d outline some basic thinking strategies as strategy in game play. I’d go through some common decision-making processes about the best ways to play a game. After I covered those, I’d go on to how to creatively generate ideas and apply them to problem solving of how to win a game.
As a template, I would probably use the work of Edward de Bono in his CORT thinking skills that he designed to teach children in Venezuela in the 1980s. The first situation that I would set up would be Edward de Bono’s basic thinking strategy of outlining the disadvantages, advantages and interesting ideas that do not fit as three basic sections to help explore a topic.In the case of the kids, I would use how to win at playing a game as the topic. Following the process of Alexander Technique, we would first have to play the game to experience what it would be like to be inside the situation. Then we could observe and think about how and why the winning strategies worked – and what these winning strategies were.
Making a list of this sort involves going through a process of brainstorming and “lateral thinking” activities – a term de Bono coined that has since made it into the dictionary. Lateral thinking would come under the heading of “interesting” ideas that do not fit the other two categories.
Most kids are already familiar with brainstorming, thankfully, even if they do not know what to do with the list of ideas. If not, I could show examples of what is brainstorming; I like to think of it as the ability to make a list to preserve every idea before we decide if we want to do anything about any one idea. So the first skill I’d be teaching would be making the ideas, so we can deliberately choose which idea to act on later from a list of possibilities. Separating the activities of noting ideas without deciding if they are good or bad judgment is teaching suspension – which is a major feature of Alexander Technique.
Many skills build on previous concepts. For instance, we can’t understand circumference until we experience what a circle is and how long it actually takes to go around a circle. Learning has the sound of a surprise, an “aha!” Things do not turn out as we expect when we make discoveries.
From my own observation, when they begin to establish what is criteria for themselves, people favor two major ways of sorting: people tend to match for similarities or people compare to reveal differences. As you direct your line of questioning in each of those two directions, each of these two strategies will give you wildly differing answers. Some of us seem to be wired to notice novelty and also we are motivated to retain the status quo; so each of these two abilities are useful to purposefully be able to use in their respective differing situations. In this teaching situation, we can sort the group of people into two sections depending on whether they think they are kids who like new, exciting experiences or kids who like things to be predictable, easy and comfortable.
It strikes me that playing “red light, green light” would be a fun way to learn these features. For those who do not know about this game; it is where one child stands a ways away from a line of children with their back to them, and the objective is to get close enough to tag the child who is “it.” This child can turn around to spot the line of people moving; they can send anyone who is moving when they turn around back to the starting line further away.
It is a way of getting kids to experience how there are two basic strategies someone can use to win that game. Of course, combining these two means works the best. The two strategies are is to inch forward so gradually that the person cannot see you moving to get closer and closer. The advantage to using this strategy is you can easily stop on a dime each time they turn around to look; because they are moving so much faster than you are, they never notice you are moving. The other is to make a mad dash when the person is not looking and tag them by getting into their blind spot, which is determined by which way they choose to turn around. After the experience of the game was played until these two strategies were revealed, then I would note the mystery advantage of suspending the urge to madly dash for the goal, noting that each strategy has advantages, disadvantages and points of unrelated features that make them curious or interesting.
Then I might ask the kids to make a list for themselves as homework over a few days, “What are the disadvantages of being a kid?” I would have them interview adults, I would have them observe their own reactions to how it feels to be who they are, and I’d have them act out and role play their objections to being kids in the classroom. Essentially, I would have the kids tell to someone else the secret of how they think is the best way to win the game.
It seems to be in our nature to sense disadvantages. To compete in a game structures a very clear priority. So, in some ways, we are wired to notice what does not match – in this case whether we are winning or losing. After we have a list of why it is a disadvantage to be a kid and what are the limitations of childhood compared to being an adult, this list will tell us what the advantages are, point by point. Advantages are much more difficult to reveal than disadvantages. Why is that so? The nature of an advantage is that it is almost as natural as a fish noticing it is in water, so it is tricky to notice what you take for granted.
My motive in asking this question of kids is that the guiding feature of what makes kids different from adults is adults get stiff and tend to resist learning new things; kids learn very fast and are flexible.